Low stock: 2 left
Spell-Slinger & Wraith Army - Lord of the Nazgul - Custom EDH Commander Deck
Spell-Slinger & Wraith Army - Lord of the Nazgul - Custom EDH Commander Deck
Lord of the Nazgul – Spell-Slinging Wraiths Commander Deck
From the lore of the Lord of the Rings, we have the Lord of the Nazgul! This commander can summon a 3/3 Wraith every time you cast an instant or sorcery. When you have nine wraiths, they all become 9/9s for the turn! This deck follows a couple of strategies: the first is spell-slinger with lots of cantrips, card draw, and removal to help generate the Wraith tokens. The second strategy is to copy the Lord of the Nazgul with Spark Double or Irenicus's Vile Duplication to double the token generation, with Roaming Throne also helping to double our tokens.
Key Highlights:
- Spell-Slinger Strategy: Use cantrips, card draw, and removal spells to generate Wraith tokens.
- Token Doubling: Copy the Lord of the Nazgul with Spark Double or Irenicus's Vile Duplication to double the tokens, and use Roaming Throne for even more tokens.
- Backup Plan: If the Lord of the Nazgul dies, Talrand, Sky Summoner produces Drakes to keep the pressure on.
- Card Draw and Value: Utilize Kindred Discovery to draw cards when making Wraiths, Windfall, and Teferi's Ageless Insight to double card draw. Isochron Scepter with counterspells, Pongify, or card draw spells offers insane value and repeat effects.
Strategy Overview:
The deck includes lots of mass removal and targeted removal to clear the way for the Wraiths, or you can get Wonder into the graveyard to give them flying for the win. This deck is fairly easy to play: get your commander out, play nine spells, and swing with the Wraiths. The toolbox of spells makes each game interesting and suits someone with experience with instant-speed spells and knowing which spells to counter.
Power Level: 6 (with potential for higher power with upgrades)
Suggested Upgrades:
- Force of Will
- Fierce Guardianship
- Cyclonic Rift
- Vampiric Tutor
- Toxic Deluge
- Dauthi Voidwalker
- Opposition Agent
- The Nine Nazgul and The One Ring for thematic upgrades.
Extras: Comes sleeved and boxed, ready to play. Actual set may differ from images shown.
Decklist
Decklist
Product Name Qty
An Offer You Can't Refuse 1
Arcane Signet 1
Arcanis the Omnipotent 1
Baral, Chief of Compliance 1
Birthday Escape 1
Blast Zone 1
Call of the Ring 1
Choked Estuary 1
Claim the Precious 1
Command Tower 1
Consider 1
Counterspell 1
Damnable Pact 1
Dark Ritual 1
Darkwater Catacombs 1
Dig Through Time 1
Dimir Signet 1
Drowned Catacomb 1
Evacuation 1
Frantic Search 1
Gale, Waterdeep Prodigy 1
Gandalf, Friend of the Shire 1
Gitaxian Probe 1
Glorious Gale 1
Go for the Throat 1
Impulse 1
In Garruk's Wake 1
Infernal Grasp 1
Into the Roil 1
Irenicus's Vile Duplication 1
Island 13
Isochron Scepter 1
Kindred Discovery 1
Lim-Dul's Vault 1
Lord of the Nazgul 1
Malakir Rebirth // Malakir Mire 1
Midnight Clock 1
Mind Stone 1
Mirkwood Bats 1
Mystic Sanctuary 1
Mystical Teachings 1
Negate 1
Night's Whisper 1
Opt 1
Ornithopter of Paradise 1
Pongify 1
Preordain 1
Prismatic Lens 1
Quick Study 1
Rapid Hybridization 1
Ringsight 1
Ringwraiths 1
Roaming Throne 1
Sam's Desperate Rescue 1
Sauron, the Necromancer 1
Sauron's Ransom 1
Shipwreck Marsh 1
Sign in Blood 1
Silundi Vision // Silundi Isle 1
Snap 1
Sol Ring 1
Solve the Equation 1
Soothing of Smeagol 1
Spark Double 1
Storm of Saruman 1
Sunken Hollow 1
Swamp 11
Swiftfoot Boots 1
Talisman of Dominance 1
Talrand, Sky Summoner 1
Teferi's Ageless Insight 1
Thief of Sanity 1
Thought Vessel 1
Treasure Cruise 1
Underground River 1
Windfall 1
Witch-king, Bringer of Ruin 1
Wonder 1